hirsha
Not Too Dopey
Posts: 19
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Post by hirsha on Feb 22, 2008 21:44:40 GMT
Grenths Grasp A/D TA/RA High damage KD/conditions spike Attributes needed: Dagger mastery: 11 + 1 + 1 Critical Strikes - 11 + 2 Wind prayers - 6 Deadly arts - 6 Skills needed: 1:Unsuspecting strike 2:Jungle strike 3:Trampling ox 4:Falling spider 5:Death blossom 6:Grents grasp (E) 7:Augury of death 8:Rez sig Keep up grenths grasp, it is NEEDED to complete the combo so you MUST have it up, the target shold be crippled throughout unless their monk is goign crazy with cond removal, this combo does about 500 damage i think, augury of death is optional, it does add a deep wound which basically makes the kill certain, though you can change it for a shadowstep, or a defence or a heal, the only thing to watch out for is a block, which is the only bad thing about this build, you could bring an enchantment removal in the space of augury and wild strike instead of jungle, but that reduces the damage and prolly wouldnt kill a monk, back when i used this build alot it was very very good Notes: Critical eye can be added instead of augury too for energy management, although the energy management is ok because of the high critical strikes. Good build one of my faves. Notes: COLD DAGGERS NEEDED FOR THIS BUILD OR IT DOESNT WORK, PLEASE REMEMBER YOUR COLD DAGGERS BEFORE YOU GO INTO RA OR TA OR WHEREVER BECAUSE OTHERWISE YOU ARE LAUGHED AT (trust me...)
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